Been plugging away at the animation, steadily getting quicker at the actual animation because I'm getting into the swing of things - although this is offset by the learning curve I'm finding for setting up lighting. I'm finding each shot is generally providing new challenges, and so most shots seem to take anything up to 4 or 5 hours to set up. Sometimes I look back on a day's shifting things around the studio that has amounted to zero seconds of actual animation and seriously reassess my capabilities as a functional human being. I mean usually it's just the inhuman levels of caffeine I'm existing on, but still.
Anyway, below are some in-camera images I have been logging to show some of the stages in the process of making adjustments to lighting to get the shot right. Setting up a shot begins with creating a compressed version of the raw footage to use as a guide for the shot, which I can view while shooting using the chroma key function. Below I've used a GIF for blogging purposes, but while shooting it would be a full length video.
As you can, in this shot the sun is very low and getting orange, so initially I tried out putting the lighting in the shot, but quickly found this would be impossible. Even this having the light directly behind the puppet did create the appropriate flaring effect the light was far too bright, meaning it bleached out too much of the green screen, which would make compositing a nightmare. Secondly, the board I'm using for green screen would in not way fit around the light, and cutting a hole in it wasn't an option as it would ruin the screen for subsequent shots. Using some green card was also not an option because of the fire hazard it would present.